Fe PS4 Pro Checkerboard Rendering Was Considered, But Ultimately Not Done
The Xbox One X is a more powerful system than the PS4 Pro is- that much is evident and obvious right away- which means developers can get more done with less effort. One of those developers is apparently Johan Fröhlander of Zoink games, who are working on the upcoming Fe. The PS4 Pro version of the game will run at 1260p while the Xbox One X version runs at native 4K.
One of the reasons for this is that the Xbox One X being more powerful meant that the developers had to spend less time trying to optimize the game to leverage its hardware properly; the PS4 Pro needed additional time, even for techniques and tricks like checkerboard rendering, which Zoink ultimately did not end up devoting to it.
“[Techniques like checkerboard rendering were] considered, yes, but unfortunately didn’t make the cut. The Xbox One X gave us more for free in terms of raw power, whereas we didn’t prioritize making the necessary adjustments for PS4 Pro,” Fröhlander said to GamingBolt.
That said, getting the game up and running on the Xbox One X took a while, too.
“[Getting the game] up and running [on Xbox One X]? Not so much. Up and running well took a bit longer since we had focused primarily on PC once we brought the platform on board, and taken some liberties with the resources as you can imagine. We didn’t really focus on One X specifically, so once Xbox One was in order One X naturally solved itself,” he said.
Of course, Fe is a game with a gorgeous art style, so it should end up looking gorgeous no matter what- but for those of you who want the most pixels for your money, it seems like the Xbox One X will be the way to go.
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